![]() Also it can be placed in a choke point, somewhere you know enemies will be coming from. Is extremely deadly to anyone in proximity to it, but it great for destroying the objectives. In order to carry 2 frags at a time you must have the chest carrier equipped. They also work for destroying the weapon cache in Search and Destroy, but it takes two of them (thanks /u/Dankermuff ). ![]() Have a fairly large lethal radius and are great for clearing out enemies behind cover you can't reach. Also unlike the other nades these things don't seem to want to bounce the same, so practice with that throwing arm and place it where you want it. Make sure not to hold them to long because I think they blow up in your hand after a short while. Are extremely effective when you need to push quickly or just clean a room with multiple targets. Pop a smoke and dive into it when you are going through you will find that you have decent visibility compared to those outside your smoke, use this to your advantage. Are useful for both pushing and retreat if necessary. This is basically the same as before "bind "key" +run" This is another key I find useful to bind to a secondary key. This is an easy enough key to reach (shift) while shooting from an uncovered or standing position, but it is much harder to do when you are crouched and leaning. (Enable console by going to gameplay settings) Just type "bind "key" +duck" into the command console with no quotation marks. You can bind this to a mouse button, an easier to reach key, or whatever your preference may be. I find this to be a slightly cumbersome bind. You can perform a slide while sprinting by pressing ctrl. This allows you to walk in the standing position (something like in Counter Strike) completely silent. There is a walk key that can be toggled, and I feel like an idiot for not seeing this earlier. Just be weary of using this in proximity of enemies as they can hear you if they are close enough. Make sure you bind this to something easy to access because good communication helps make a good team. This is pretty helpful as you can quickly find out where everyone else is on the map, and quickly see the status of any of the objectives. And in turn you'll get less insurgents.-You can bind this to any key and it brings up a large map on the screen that shows each of the objective icons, all friendlies, and a short trail that follows their exact movements. It is worth it to invest in Marines, or Airborne to take that territory or ask an ally with them to end the war as soon as you can. Its more often than not a lingering island that you don't have the units to conquer. However most wars are not as bad as you think. its better to fight one giant Insurgent than 4-5 players. If its early game, well you have a lot more problems don't bother keeping a reserve on cities and more on ending the wars. Typically your Ground units are upgraded at this stage so mobile infantry will need only 1 on a city but can fight off insurgents.įor 4-5 wars. ![]() typical garrison.ġ war 2 units for day 1, then only one unit for day 2 (or empty its only a 10% chance for rebels so decent gamble, but still 0 with the garrison)ģ wars. Typically i go as follows for morale and response.ġ unit is 1 mobilized infantry. I dont have a stat paper to go on those alliances will have the better or perfect answer to this. It will cause morale to increase slower for each war. On the Avoiding war topic it is best to avoid Multiple wars at the same time. Hey, if you learned something new today, stayed tuned for more tips! ![]() Number 3, Avoid war: Entering a war causes Insurgency chance, if possible try to avoid war, yes it is normal to have war but keep in mind that it will cause high chance of Insurgency spawning. But if there is no choice, building a Hospital or Bunker can increase morale. The best option is sending a unit to the low-morale province/city. Remember that it takes a lot of time to build a building. Building a Bunker/Hospital increases morale of the province/city. If you a conquered province/city, and it has low-morale, and there are no units around the area, you can always use this tip. Number 2, Build a Hospital/Bunker to increase Morale. Once the morale goes up, your unit can leave. To prevent attacks, after conquering the province/city, order a unit to stay there and increase morale. The lower the morale, the higher the chance a Local Insurgency with attack you. Number 1, Keep Units In a Low-Morale Province/City: In a war, if you conquer a province/city, the province/city well decrease morale. Low-Morale of a province/city will cause Insurgency chances from attacking you, its a good thing to keep all your provinces/cities on High morale. Here are some tips to show you how to prevent those radical fighters from attacking you. Hello everyone! Now we know the Local Insurgency is pretty annoying especially when you are in the middle of a war.
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